Age of Empires II: The Conquerors > Modos de Jogo > 1.4 RC

1.4 RC

por UserPatch - 115046 baixar

Test version of UserPatch v1.4 on Voobly. This remains subject to change, and compatibility is not guaranteed with the final release.Core Features of v1.4
  • Population caps have been extended up to 250, or optionally 1000.
  • All available video resolutions, including widescreen, are selectable.
  • Choose either the standard widescreen interface or the centered style.
  • Mirror player civilizations with the new Team Random civ option.
  • Select a maximum age for advancement using the "Starting Age" dropdown.
  • Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.
  • Single player mode now operates at 60fps instead of 20fps in v1.0c.
  • Browse saved and recorded games from subfolders in your SaveGame folder.
  • Check real-time achievement statistics while watching recorded games.
  • With the new Relics victory condition, capturing the relics is an instant win.
  • The patrol system responds like The Age of Kings with little to no delay.
  • New Random button above game settings for new styles of play.
  • Flares are now bold and render player colors on the mini-map display.
  • New higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".
  • Age advancement notifications are now shown in each player's color.
  • Restored games can now be recorded in all game modes.
  • The vote panel/serial sync bug has been fixed for multiplayer.
  • New auto-save if a problem occurs to ensure that resuming is possible.
  • Optional multiple building queue to auto-distribute unit training.
  • Many bug fixes for the core game and improvements for the AI system.
  • The installer will correct any color problems on Windows Vista and later.
Changes from v1.3 to v1.4
  • Performance improved significantly for single player and the rec viewer.
  • Multiplayer CPU processing overhead reduced for human-only games.
  • Double-click .mgz and .mgx recs in the SaveGame folder to open them directly.
  • Team Random will mirror itself, preselected civs, Random, and Full Random.
  • The interface now updates at 60fps for HP counters, progress bars, and more.
  • Optional hidden civilization selection for lobby launched multiplayer games.
  • Double-clicking on hero units will not select similar looking hero unit types.
  • Barracks and castle huskarls are still selected together with a double-click.
  • Set the Patrol Default state to On (10s delay) or Off (2s delay) with "Ctrl+F1".
  • Hold "Ctrl" when clicking the patrol destination point to use the other delay.
  • Always-on-top and Background modes now display onscreen notifications.
  • Hover help can be toggled independently from event notifications with "F1".
  • Background mode is now tri-state: on, off, view lock.
  • Additional bug fixes are included for the core game.
Spectator Stream System
  • Hosts can control this with the spectator button at the bottom of the setup screen.
  • Watch single player games, campaigns, and even 4v4 multiplayer games.
  • Enable restricted viewing or allow up to 32 people to spectate at once.
  • Spectators can late-join a game for about 10 minutes in game time.
Single Player Recording
  • If "Record Game" is off, your game is recorded to "rec.mgz" and overwritten each new game.
  • If "Record Game" is on, your rec file is uniquely dated: rec.yyyymmdd-hhmmss.mgz.
  • Never miss an epic event in single player if you chose not to enable unique recording.
  • For multiplayer games, if "Record Game" is off, it is completely disabled, as usual.
Record Viewer Updates
  • The rate hotkeys (usually numpad+ and numpad-) switch players without dropdown box lag.
  • The flare button/hotkey (usually Alt+F) will toggle the fog of war setting.
  • Replay speed now spans from 0% to 100% (0% = original slow, 100% = fast/unbounded).
  • The Slow button reduces speed by 25%, while the Fast button increases it by 25%.
  • Hold the "Shift" key when clicking these buttons for finer adjustments.
  • The Normal button will return playback to 50% speed (75% when spectating).
Scenario Editor Updates
  • Trigger elements are named and prefixed: C (condition), R (reverse condition), or E (effect).
  • Fixed trigger corruption when attempting to select more than 25 units for a patrol effect.
  • The Set Objects button will perform changes more reliably, avoiding unintentional deselection.
  • Objects in the "Others" category will not be reset when returning to a trigger.
Multiple Building Queue
  • Hosts can control this with the SQ/MQ button at the bottom of the setup screen.
  • Select SQ for v1.0c style single queuing or MQ for the new multiple queuing.
  • With MQ, if multiple buildings are selected, any units trained will be auto-distributed.
  • Changing this in single player mode will preserve the default for future games.
New Civilization Options
  • Team Random: mirrors civs on other teams, randomizing only if necessary.
  • Random: the original Random, which attempts to give you a unique, random civ.
  • Full Random: truly random, giving you the first pick, without regard for uniqueness.
Patrol Default Modes (Ctrl+F1) NEW
  • Patrol Default: Off - units initiate attacks after 2 seco
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